|
| ||||||||||||||||
| enum |
| Buffer * |
[protected: ]
| bool |
[protected: ]
| long |
[protected: ]
| long |
[protected: ]
| ConnectionState |
[protected: ]
| std::string |
[protected: ]
| std::string |
[protected: ]
| long |
[protected: ]
| void |
[protected: ]
If you don't want to handle message fragmentation yourself:
Call initReceive in your derived Connection constructor, ald receive as soon as you receive some data - the connection object will handle the rest (put the messages into buffers and send them to the dispatcher)
| void |
[protected: ]
| |
[protected: virtual]
| |
| inline void |
| inline bool |
| inline void |
| inline std::string |
| void |
| inline ConnectionState |
| void |
[pure virtual]
| bool |
[pure virtual]
| void |
[pure virtual]
| void |
| void |
| Generated by: stefan@stefan on Sat Feb 24 19:11:23 2001, using kdoc 2.0a47. |