|
|
enum |
Buffer * |
[protected: ]
bool |
[protected: ]
long |
[protected: ]
long |
[protected: ]
ConnectionState |
[protected: ]
std::string |
[protected: ]
std::string |
[protected: ]
long |
[protected: ]
void |
[protected: ]
If you don't want to handle message fragmentation yourself:
Call initReceive in your derived Connection constructor, ald receive as soon as you receive some data - the connection object will handle the rest (put the messages into buffers and send them to the dispatcher)
void |
[protected: ]
|
[protected: virtual]
|
inline void |
inline bool |
inline void |
inline std::string |
void |
inline ConnectionState |
void |
[pure virtual]
bool |
[pure virtual]
void |
[pure virtual]
void |
void |
Generated by: stefan@stefan on Sat Feb 24 19:11:23 2001, using kdoc 2.0a47. |