Source: arts/flowsystem.h


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    /*

    Copyright (C) 2000 Stefan Westerfeld
                       stefan@space.twc.de

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
   
    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.

    */

#ifndef FLOWSYSTEM_H
#define FLOWSYSTEM_H

#include "object.h"
#include "core.h"

/*
 * BC - Status (2000-09-30): ScheduleNode, FlowSystem, FlowSystem_impl,
 *   RemoteScheduleNode
 *
 * Heavy interactions with generated and hand-written code, flowsystem binding
 * and whatever. DO KEEP COMPATIBLE. Do not change the underlying IDL MODEL.
 * d ptrs available.
 */

namespace Arts {

class Object_skel;
class Object_stub;
class RemoteScheduleNode;
class ScheduleNodePrivate;

class ScheduleNode
{
private:
	Object_base *_nodeObject;
	ScheduleNodePrivate *d;	// unused

public:
	ScheduleNode(Object_base *object);
	virtual ~ScheduleNode();

	Object nodeObject();

	// check if this is a remote schedule node

	virtual RemoteScheduleNode *remoteScheduleNode();

	// other casts
	
	virtual void *cast(const std::string& target);

	// internal interface against Object_skel
	
	typedef bool (*QueryInitStreamFunc)(Object_skel *object,
											const std::string& name);

	virtual void initStream(std::string name, void *ptr, long flags) = 0;

	// interface against node implementation
	
	virtual void requireFlow() = 0;
	virtual void virtualize(std::string port, ScheduleNode *implNode,
											std::string implPort) = 0;
	virtual void devirtualize(std::string port, ScheduleNode *implNode,
											std::string implPort) = 0;

	// interface to modify the node from outside
	
	virtual void start() = 0;
	virtual void stop() = 0;
	virtual void connect(std::string port, ScheduleNode *remoteNode,
			                        std::string remotePort) = 0;
	virtual void disconnect(std::string port, ScheduleNode *remoteNode,
			                            std::string remotePort) = 0;

	// constant values
	virtual void setFloatValue(std::string port, float value) = 0;
};

class RemoteScheduleNodePrivate;

class RemoteScheduleNode : public ScheduleNode
{
private:
	RemoteScheduleNodePrivate *d; // unused
public:
	RemoteScheduleNode(Object_stub *stub);

	RemoteScheduleNode *remoteScheduleNode();

	// internal interface against Object_skel
	
	void initStream(std::string name, void *ptr, long flags);

	// interface against node implementation
	
	void requireFlow();
	virtual void virtualize(std::string port, ScheduleNode *implNode,
											std::string implPort);
	virtual void devirtualize(std::string port, ScheduleNode *implNode,
											std::string implPort);

	// interface to modify the node from outside
	
	void start();
	void stop();
	void connect(std::string port, ScheduleNode *remoteNode,
			                        std::string remotePort);
	void disconnect(std::string port, ScheduleNode *remoteNode,
			                            std::string remotePort);

	// constant values
	void setFloatValue(std::string port, float value);
};

class FlowSystem_impl_private;

class FlowSystem_impl :virtual public FlowSystem_skel
{
private:
	FlowSystem_impl_private *d;
public:
	virtual ScheduleNode *addObject(Object_skel *object) = 0;
	virtual void removeObject(ScheduleNode *node) = 0;
	virtual bool suspendable() = 0;
	virtual bool suspended() = 0;
	virtual void suspend() = 0;
	virtual void restart() = 0;
};

};

#endif

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