Source: arts/soundserver.h
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/* this file was generated by the MCOP idl compiler - DO NOT EDIT */
#ifndef SOUNDSERVER_H
#define SOUNDSERVER_H
#include "common.h"
// includes of other idl definitions
#include "artsflow.h"
#include "kmedia2.h"
namespace Arts {
enum RealtimeStatus {rtRealtime = 0, rtNoSupport = 1, rtNoWrapper = 2, rtNoRealtime = 3};
};
namespace Arts {
class ByteSoundProducer;
class SimpleSoundServer;
class SoundServer;
class WavPlayObject;
class ByteSoundProducer_base : virtual public Arts::SynthModule_base {
public:
static unsigned long _IID; // interface ID
static ByteSoundProducer_base *_create(const std::string& subClass = "Arts::ByteSoundProducer");
static ByteSoundProducer_base *_fromString(std::string objectref);
static ByteSoundProducer_base *_fromReference(Arts::ObjectReference ref, bool needcopy);
inline ByteSoundProducer_base *_copy() {
assert(_refCnt > 0);
_refCnt++;
return this;
}
virtual std::vector<std::string> _defaultPortsIn() const;
virtual std::vector<std::string> _defaultPortsOut() const;
void *_cast(unsigned long iid);
virtual long samplingRate() = 0;
virtual long channels() = 0;
virtual long bits() = 0;
};
class ByteSoundProducer_stub : virtual public ByteSoundProducer_base, virtual public Arts::SynthModule_stub {
protected:
ByteSoundProducer_stub();
public:
ByteSoundProducer_stub(Arts::Connection *connection, long objectID);
long samplingRate();
long channels();
long bits();
};
class ByteSoundProducer_skel : virtual public ByteSoundProducer_base, virtual public Arts::SynthModule_skel {
protected:
// variables for streams
Arts::ByteAsyncStream outdata; // outgoing stream
// handler for asynchronous streams
virtual void request_outdata(Arts::DataPacket<Arts::mcopbyte> *);
protected:
// emitters for change notifications
inline void samplingRate_changed(long newValue) {
_emit_changed("samplingRate_changed",newValue);
}
inline void channels_changed(long newValue) {
_emit_changed("channels_changed",newValue);
}
inline void bits_changed(long newValue) {
_emit_changed("bits_changed",newValue);
}
public:
ByteSoundProducer_skel();
static std::string _interfaceNameSkel();
std::string _interfaceName();
bool _isCompatibleWith(const std::string& interfacename);
void _buildMethodTable();
void dispatch(Arts::Buffer *request, Arts::Buffer *result,long methodID);
void notify(const Arts::Notification& notification);
};
};
#include "reference.h"
namespace Arts {
class ByteSoundProducer : public Arts::Object {
private:
static Arts::Object_base* _Creator();
ByteSoundProducer_base *_cache;
inline ByteSoundProducer_base *_method_call() {
_pool->checkcreate();
if(_pool->base) {
_cache=(ByteSoundProducer_base *)_pool->base->_cast(ByteSoundProducer_base::_IID);
assert(_cache);
}
return _cache;
}
protected:
inline ByteSoundProducer(ByteSoundProducer_base* b) : Arts::Object(b), _cache(0) {}
public:
typedef ByteSoundProducer_base _base_class;
inline ByteSoundProducer() : Arts::Object(_Creator), _cache(0) {}
inline ByteSoundProducer(const Arts::SubClass& s) :
Arts::Object(ByteSoundProducer_base::_create(s.string())), _cache(0) {}
inline ByteSoundProducer(const Arts::Reference &r) :
Arts::Object(r.isString()?(ByteSoundProducer_base::_fromString(r.string())):(ByteSoundProducer_base::_fromReference(r.reference(),true))), _cache(0) {}
inline ByteSoundProducer(const Arts::DynamicCast& c) : Arts::Object(ByteSoundProducer_base::_fromString(c.object().toString())), _cache(0) {}
inline ByteSoundProducer(const ByteSoundProducer& target) : Arts::Object(target._pool), _cache(target._cache) {}
inline ByteSoundProducer(Arts::Object::Pool& p) : Arts::Object(p), _cache(0) {}
inline static ByteSoundProducer null() {return ByteSoundProducer((ByteSoundProducer_base*)0);}
inline static ByteSoundProducer _from_base(ByteSoundProducer_base* b) {return ByteSoundProducer(b);}
inline ByteSoundProducer& operator=(const ByteSoundProducer& target) {
if (_pool == target._pool) return *this;
_pool->Dec();
_pool = target._pool;
_cache = target._cache;
_pool->Inc();
return *this;
}
inline operator Arts::SynthModule() const { return Arts::SynthModule(*_pool); }
inline ByteSoundProducer_base* _base() {return _cache?_cache:_method_call();}
inline Arts::AutoSuspendState autoSuspend();
inline void start();
inline void stop();
inline void streamInit();
inline void streamStart();
inline void streamEnd();
inline long samplingRate();
inline long channels();
inline long bits();
};
class SimpleSoundServer_base : virtual public Arts::PlayObjectFactory_base {
public:
static unsigned long _IID; // interface ID
static SimpleSoundServer_base *_create(const std::string& subClass = "Arts::SimpleSoundServer");
static SimpleSoundServer_base *_fromString(std::string objectref);
static SimpleSoundServer_base *_fromReference(Arts::ObjectReference ref, bool needcopy);
inline SimpleSoundServer_base *_copy() {
assert(_refCnt > 0);
_refCnt++;
return this;
}
virtual std::vector<std::string> _defaultPortsIn() const;
virtual std::vector<std::string> _defaultPortsOut() const;
void *_cast(unsigned long iid);
virtual Arts::StereoEffectStack outstack() = 0;
virtual float minStreamBufferTime() = 0;
virtual float serverBufferTime() = 0;
virtual long play(const std::string& filename) = 0;
virtual void attach(Arts::ByteSoundProducer producer) = 0;
virtual void detach(Arts::ByteSoundProducer producer) = 0;
virtual Arts::Object createObject(const std::string& name) = 0;
};
class SimpleSoundServer_stub : virtual public SimpleSoundServer_base, virtual public Arts::PlayObjectFactory_stub {
protected:
SimpleSoundServer_stub();
public:
SimpleSoundServer_stub(Arts::Connection *connection, long objectID);
Arts::StereoEffectStack outstack();
float minStreamBufferTime();
float serverBufferTime();
long play(const std::string& filename);
void attach(Arts::ByteSoundProducer producer);
void detach(Arts::ByteSoundProducer producer);
Arts::Object createObject(const std::string& name);
};
class SimpleSoundServer_skel : virtual public SimpleSoundServer_base, virtual public Arts::PlayObjectFactory_skel {
protected:
// emitters for change notifications
inline void minStreamBufferTime_changed(float newValue) {
_emit_changed("minStreamBufferTime_changed",newValue);
}
inline void serverBufferTime_changed(float newValue) {
_emit_changed("serverBufferTime_changed",newValue);
}
public:
SimpleSoundServer_skel();
static std::string _interfaceNameSkel();
std::string _interfaceName();
bool _isCompatibleWith(const std::string& interfacename);
void _buildMethodTable();
void dispatch(Arts::Buffer *request, Arts::Buffer *result,long methodID);
};
};
#include "reference.h"
namespace Arts {
class SimpleSoundServer : public Arts::Object {
private:
static Arts::Object_base* _Creator();
SimpleSoundServer_base *_cache;
inline SimpleSoundServer_base *_method_call() {
_pool->checkcreate();
if(_pool->base) {
_cache=(SimpleSoundServer_base *)_pool->base->_cast(SimpleSoundServer_base::_IID);
assert(_cache);
}
return _cache;
}
protected:
inline SimpleSoundServer(SimpleSoundServer_base* b) : Arts::Object(b), _cache(0) {}
public:
typedef SimpleSoundServer_base _base_class;
inline SimpleSoundServer() : Arts::Object(_Creator), _cache(0) {}
inline SimpleSoundServer(const Arts::SubClass& s) :
Arts::Object(SimpleSoundServer_base::_create(s.string())), _cache(0) {}
inline SimpleSoundServer(const Arts::Reference &r) :
Arts::Object(r.isString()?(SimpleSoundServer_base::_fromString(r.string())):(SimpleSoundServer_base::_fromReference(r.reference(),true))), _cache(0) {}
inline SimpleSoundServer(const Arts::DynamicCast& c) : Arts::Object(SimpleSoundServer_base::_fromString(c.object().toString())), _cache(0) {}
inline SimpleSoundServer(const SimpleSoundServer& target) : Arts::Object(target._pool), _cache(target._cache) {}
inline SimpleSoundServer(Arts::Object::Pool& p) : Arts::Object(p), _cache(0) {}
inline static SimpleSoundServer null() {return SimpleSoundServer((SimpleSoundServer_base*)0);}
inline static SimpleSoundServer _from_base(SimpleSoundServer_base* b) {return SimpleSoundServer(b);}
inline SimpleSoundServer& operator=(const SimpleSoundServer& target) {
if (_pool == target._pool) return *this;
_pool->Dec();
_pool = target._pool;
_cache = target._cache;
_pool->Inc();
return *this;
}
inline operator Arts::PlayObjectFactory() const { return Arts::PlayObjectFactory(*_pool); }
inline SimpleSoundServer_base* _base() {return _cache?_cache:_method_call();}
inline Arts::PlayObject createPlayObject(const std::string& filename);
inline Arts::StereoEffectStack outstack();
inline float minStreamBufferTime();
inline float serverBufferTime();
inline long play(const std::string& filename);
inline void attach(Arts::ByteSoundProducer producer);
inline void detach(Arts::ByteSoundProducer producer);
inline Arts::Object createObject(const std::string& name);
};
class SoundServer_base : virtual public Arts::SimpleSoundServer_base {
public:
static unsigned long _IID; // interface ID
static SoundServer_base *_create(const std::string& subClass = "Arts::SoundServer");
static SoundServer_base *_fromString(std::string objectref);
static SoundServer_base *_fromReference(Arts::ObjectReference ref, bool needcopy);
inline SoundServer_base *_copy() {
assert(_refCnt > 0);
_refCnt++;
return this;
}
virtual std::vector<std::string> _defaultPortsIn() const;
virtual std::vector<std::string> _defaultPortsOut() const;
void *_cast(unsigned long iid);
virtual Arts::RealtimeStatus realtimeStatus() = 0;
virtual long secondsUntilSuspend() = 0;
virtual bool suspend() = 0;
virtual bool terminate() = 0;
};
class SoundServer_stub : virtual public SoundServer_base, virtual public Arts::SimpleSoundServer_stub {
protected:
SoundServer_stub();
public:
SoundServer_stub(Arts::Connection *connection, long objectID);
Arts::RealtimeStatus realtimeStatus();
long secondsUntilSuspend();
bool suspend();
bool terminate();
};
class SoundServer_skel : virtual public SoundServer_base, virtual public Arts::SimpleSoundServer_skel {
protected:
// emitters for change notifications
inline void secondsUntilSuspend_changed(long newValue) {
_emit_changed("secondsUntilSuspend_changed",newValue);
}
public:
SoundServer_skel();
static std::string _interfaceNameSkel();
std::string _interfaceName();
bool _isCompatibleWith(const std::string& interfacename);
void _buildMethodTable();
void dispatch(Arts::Buffer *request, Arts::Buffer *result,long methodID);
};
};
#include "reference.h"
namespace Arts {
class SoundServer : public Arts::Object {
private:
static Arts::Object_base* _Creator();
SoundServer_base *_cache;
inline SoundServer_base *_method_call() {
_pool->checkcreate();
if(_pool->base) {
_cache=(SoundServer_base *)_pool->base->_cast(SoundServer_base::_IID);
assert(_cache);
}
return _cache;
}
protected:
inline SoundServer(SoundServer_base* b) : Arts::Object(b), _cache(0) {}
public:
typedef SoundServer_base _base_class;
inline SoundServer() : Arts::Object(_Creator), _cache(0) {}
inline SoundServer(const Arts::SubClass& s) :
Arts::Object(SoundServer_base::_create(s.string())), _cache(0) {}
inline SoundServer(const Arts::Reference &r) :
Arts::Object(r.isString()?(SoundServer_base::_fromString(r.string())):(SoundServer_base::_fromReference(r.reference(),true))), _cache(0) {}
inline SoundServer(const Arts::DynamicCast& c) : Arts::Object(SoundServer_base::_fromString(c.object().toString())), _cache(0) {}
inline SoundServer(const SoundServer& target) : Arts::Object(target._pool), _cache(target._cache) {}
inline SoundServer(Arts::Object::Pool& p) : Arts::Object(p), _cache(0) {}
inline static SoundServer null() {return SoundServer((SoundServer_base*)0);}
inline static SoundServer _from_base(SoundServer_base* b) {return SoundServer(b);}
inline SoundServer& operator=(const SoundServer& target) {
if (_pool == target._pool) return *this;
_pool->Dec();
_pool = target._pool;
_cache = target._cache;
_pool->Inc();
return *this;
}
inline operator Arts::SimpleSoundServer() const { return Arts::SimpleSoundServer(*_pool); }
inline operator Arts::PlayObjectFactory() const { return Arts::PlayObjectFactory(*_pool); }
inline SoundServer_base* _base() {return _cache?_cache:_method_call();}
inline Arts::StereoEffectStack outstack();
inline float minStreamBufferTime();
inline float serverBufferTime();
inline long play(const std::string& filename);
inline void attach(Arts::ByteSoundProducer producer);
inline void detach(Arts::ByteSoundProducer producer);
inline Arts::Object createObject(const std::string& name);
inline Arts::PlayObject createPlayObject(const std::string& filename);
inline Arts::RealtimeStatus realtimeStatus();
inline long secondsUntilSuspend();
inline bool suspend();
inline bool terminate();
};
class WavPlayObject_base : virtual public Arts::PlayObject_base,
virtual public Arts::SynthModule_base {
public:
static unsigned long _IID; // interface ID
static WavPlayObject_base *_create(const std::string& subClass = "Arts::WavPlayObject");
static WavPlayObject_base *_fromString(std::string objectref);
static WavPlayObject_base *_fromReference(Arts::ObjectReference ref, bool needcopy);
inline WavPlayObject_base *_copy() {
assert(_refCnt > 0);
_refCnt++;
return this;
}
virtual std::vector<std::string> _defaultPortsIn() const;
virtual std::vector<std::string> _defaultPortsOut() const;
void *_cast(unsigned long iid);
};
class WavPlayObject_stub : virtual public WavPlayObject_base, virtual public Arts::PlayObject_stub,
virtual public Arts::SynthModule_stub {
protected:
WavPlayObject_stub();
public:
WavPlayObject_stub(Arts::Connection *connection, long objectID);
};
class WavPlayObject_skel : virtual public WavPlayObject_base, virtual public Arts::PlayObject_skel,
virtual public Arts::SynthModule_skel {
protected:
// variables for streams
float *left; // outgoing stream
float *right; // outgoing stream
public:
WavPlayObject_skel();
static std::string _interfaceNameSkel();
std::string _interfaceName();
bool _isCompatibleWith(const std::string& interfacename);
void _buildMethodTable();
void dispatch(Arts::Buffer *request, Arts::Buffer *result,long methodID);
};
};
#include "reference.h"
namespace Arts {
class WavPlayObject : public Arts::Object {
private:
static Arts::Object_base* _Creator();
WavPlayObject_base *_cache;
inline WavPlayObject_base *_method_call() {
_pool->checkcreate();
if(_pool->base) {
_cache=(WavPlayObject_base *)_pool->base->_cast(WavPlayObject_base::_IID);
assert(_cache);
}
return _cache;
}
protected:
inline WavPlayObject(WavPlayObject_base* b) : Arts::Object(b), _cache(0) {}
public:
typedef WavPlayObject_base _base_class;
inline WavPlayObject() : Arts::Object(_Creator), _cache(0) {}
inline WavPlayObject(const Arts::SubClass& s) :
Arts::Object(WavPlayObject_base::_create(s.string())), _cache(0) {}
inline WavPlayObject(const Arts::Reference &r) :
Arts::Object(r.isString()?(WavPlayObject_base::_fromString(r.string())):(WavPlayObject_base::_fromReference(r.reference(),true))), _cache(0) {}
inline WavPlayObject(const Arts::DynamicCast& c) : Arts::Object(WavPlayObject_base::_fromString(c.object().toString())), _cache(0) {}
inline WavPlayObject(const WavPlayObject& target) : Arts::Object(target._pool), _cache(target._cache) {}
inline WavPlayObject(Arts::Object::Pool& p) : Arts::Object(p), _cache(0) {}
inline static WavPlayObject null() {return WavPlayObject((WavPlayObject_base*)0);}
inline static WavPlayObject _from_base(WavPlayObject_base* b) {return WavPlayObject(b);}
inline WavPlayObject& operator=(const WavPlayObject& target) {
if (_pool == target._pool) return *this;
_pool->Dec();
_pool = target._pool;
_cache = target._cache;
_pool->Inc();
return *this;
}
inline operator Arts::PlayObject() const { return Arts::PlayObject(*_pool); }
inline operator Arts::PlayObject_private() const { return Arts::PlayObject_private(*_pool); }
inline operator Arts::SynthModule() const { return Arts::SynthModule(*_pool); }
inline WavPlayObject_base* _base() {return _cache?_cache:_method_call();}
inline std::string description();
inline Arts::poTime currentTime();
inline Arts::poTime overallTime();
inline Arts::poCapabilities capabilities();
inline std::string mediaName();
inline Arts::poState state();
inline void play();
inline void seek(const Arts::poTime& newTime);
inline void pause();
inline void halt();
inline bool loadMedia(const std::string& filename);
inline Arts::AutoSuspendState autoSuspend();
inline void start();
inline void stop();
inline void streamInit();
inline void streamStart();
inline void streamEnd();
};
// Forward wrapper calls to _base classes:
inline Arts::AutoSuspendState Arts::ByteSoundProducer::autoSuspend()
{
return _cache?static_cast<Arts::SynthModule_base*>(_cache)->autoSuspend():static_cast<Arts::SynthModule_base*>(_method_call())->autoSuspend();
}
inline void Arts::ByteSoundProducer::start()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->start():static_cast<Arts::SynthModule_base*>(_method_call())->start();
}
inline void Arts::ByteSoundProducer::stop()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->stop():static_cast<Arts::SynthModule_base*>(_method_call())->stop();
}
inline void Arts::ByteSoundProducer::streamInit()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamInit():static_cast<Arts::SynthModule_base*>(_method_call())->streamInit();
}
inline void Arts::ByteSoundProducer::streamStart()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamStart():static_cast<Arts::SynthModule_base*>(_method_call())->streamStart();
}
inline void Arts::ByteSoundProducer::streamEnd()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamEnd():static_cast<Arts::SynthModule_base*>(_method_call())->streamEnd();
}
inline long Arts::ByteSoundProducer::samplingRate()
{
return _cache?static_cast<Arts::ByteSoundProducer_base*>(_cache)->samplingRate():static_cast<Arts::ByteSoundProducer_base*>(_method_call())->samplingRate();
}
inline long Arts::ByteSoundProducer::channels()
{
return _cache?static_cast<Arts::ByteSoundProducer_base*>(_cache)->channels():static_cast<Arts::ByteSoundProducer_base*>(_method_call())->channels();
}
inline long Arts::ByteSoundProducer::bits()
{
return _cache?static_cast<Arts::ByteSoundProducer_base*>(_cache)->bits():static_cast<Arts::ByteSoundProducer_base*>(_method_call())->bits();
}
inline Arts::PlayObject Arts::SimpleSoundServer::createPlayObject(const std::string& filename)
{
return _cache?static_cast<Arts::PlayObjectFactory_base*>(_cache)->createPlayObject(filename):static_cast<Arts::PlayObjectFactory_base*>(_method_call())->createPlayObject(filename);
}
inline Arts::StereoEffectStack Arts::SimpleSoundServer::outstack()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->outstack():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->outstack();
}
inline float Arts::SimpleSoundServer::minStreamBufferTime()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->minStreamBufferTime():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->minStreamBufferTime();
}
inline float Arts::SimpleSoundServer::serverBufferTime()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->serverBufferTime():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->serverBufferTime();
}
inline long Arts::SimpleSoundServer::play(const std::string& filename)
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->play(filename):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->play(filename);
}
inline void Arts::SimpleSoundServer::attach(Arts::ByteSoundProducer producer)
{
_cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->attach(producer):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->attach(producer);
}
inline void Arts::SimpleSoundServer::detach(Arts::ByteSoundProducer producer)
{
_cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->detach(producer):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->detach(producer);
}
inline Arts::Object Arts::SimpleSoundServer::createObject(const std::string& name)
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->createObject(name):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->createObject(name);
}
inline Arts::StereoEffectStack Arts::SoundServer::outstack()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->outstack():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->outstack();
}
inline float Arts::SoundServer::minStreamBufferTime()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->minStreamBufferTime():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->minStreamBufferTime();
}
inline float Arts::SoundServer::serverBufferTime()
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->serverBufferTime():static_cast<Arts::SimpleSoundServer_base*>(_method_call())->serverBufferTime();
}
inline long Arts::SoundServer::play(const std::string& filename)
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->play(filename):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->play(filename);
}
inline void Arts::SoundServer::attach(Arts::ByteSoundProducer producer)
{
_cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->attach(producer):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->attach(producer);
}
inline void Arts::SoundServer::detach(Arts::ByteSoundProducer producer)
{
_cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->detach(producer):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->detach(producer);
}
inline Arts::Object Arts::SoundServer::createObject(const std::string& name)
{
return _cache?static_cast<Arts::SimpleSoundServer_base*>(_cache)->createObject(name):static_cast<Arts::SimpleSoundServer_base*>(_method_call())->createObject(name);
}
inline Arts::PlayObject Arts::SoundServer::createPlayObject(const std::string& filename)
{
return _cache?static_cast<Arts::PlayObjectFactory_base*>(_cache)->createPlayObject(filename):static_cast<Arts::PlayObjectFactory_base*>(_method_call())->createPlayObject(filename);
}
inline Arts::RealtimeStatus Arts::SoundServer::realtimeStatus()
{
return _cache?static_cast<Arts::SoundServer_base*>(_cache)->realtimeStatus():static_cast<Arts::SoundServer_base*>(_method_call())->realtimeStatus();
}
inline long Arts::SoundServer::secondsUntilSuspend()
{
return _cache?static_cast<Arts::SoundServer_base*>(_cache)->secondsUntilSuspend():static_cast<Arts::SoundServer_base*>(_method_call())->secondsUntilSuspend();
}
inline bool Arts::SoundServer::suspend()
{
return _cache?static_cast<Arts::SoundServer_base*>(_cache)->suspend():static_cast<Arts::SoundServer_base*>(_method_call())->suspend();
}
inline bool Arts::SoundServer::terminate()
{
return _cache?static_cast<Arts::SoundServer_base*>(_cache)->terminate():static_cast<Arts::SoundServer_base*>(_method_call())->terminate();
}
inline std::string Arts::WavPlayObject::description()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->description():static_cast<Arts::PlayObject_base*>(_method_call())->description();
}
inline Arts::poTime Arts::WavPlayObject::currentTime()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->currentTime():static_cast<Arts::PlayObject_base*>(_method_call())->currentTime();
}
inline Arts::poTime Arts::WavPlayObject::overallTime()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->overallTime():static_cast<Arts::PlayObject_base*>(_method_call())->overallTime();
}
inline Arts::poCapabilities Arts::WavPlayObject::capabilities()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->capabilities():static_cast<Arts::PlayObject_base*>(_method_call())->capabilities();
}
inline std::string Arts::WavPlayObject::mediaName()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->mediaName():static_cast<Arts::PlayObject_base*>(_method_call())->mediaName();
}
inline Arts::poState Arts::WavPlayObject::state()
{
return _cache?static_cast<Arts::PlayObject_base*>(_cache)->state():static_cast<Arts::PlayObject_base*>(_method_call())->state();
}
inline void Arts::WavPlayObject::play()
{
_cache?static_cast<Arts::PlayObject_base*>(_cache)->play():static_cast<Arts::PlayObject_base*>(_method_call())->play();
}
inline void Arts::WavPlayObject::seek(const Arts::poTime& newTime)
{
_cache?static_cast<Arts::PlayObject_base*>(_cache)->seek(newTime):static_cast<Arts::PlayObject_base*>(_method_call())->seek(newTime);
}
inline void Arts::WavPlayObject::pause()
{
_cache?static_cast<Arts::PlayObject_base*>(_cache)->pause():static_cast<Arts::PlayObject_base*>(_method_call())->pause();
}
inline void Arts::WavPlayObject::halt()
{
_cache?static_cast<Arts::PlayObject_base*>(_cache)->halt():static_cast<Arts::PlayObject_base*>(_method_call())->halt();
}
inline bool Arts::WavPlayObject::loadMedia(const std::string& filename)
{
return _cache?static_cast<Arts::PlayObject_private_base*>(_cache)->loadMedia(filename):static_cast<Arts::PlayObject_private_base*>(_method_call())->loadMedia(filename);
}
inline Arts::AutoSuspendState Arts::WavPlayObject::autoSuspend()
{
return _cache?static_cast<Arts::SynthModule_base*>(_cache)->autoSuspend():static_cast<Arts::SynthModule_base*>(_method_call())->autoSuspend();
}
inline void Arts::WavPlayObject::start()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->start():static_cast<Arts::SynthModule_base*>(_method_call())->start();
}
inline void Arts::WavPlayObject::stop()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->stop():static_cast<Arts::SynthModule_base*>(_method_call())->stop();
}
inline void Arts::WavPlayObject::streamInit()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamInit():static_cast<Arts::SynthModule_base*>(_method_call())->streamInit();
}
inline void Arts::WavPlayObject::streamStart()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamStart():static_cast<Arts::SynthModule_base*>(_method_call())->streamStart();
}
inline void Arts::WavPlayObject::streamEnd()
{
_cache?static_cast<Arts::SynthModule_base*>(_cache)->streamEnd():static_cast<Arts::SynthModule_base*>(_method_call())->streamEnd();
}
};
#endif /* SOUNDSERVER_H */
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