/*
Copyright (C) 2001 Stefan Westerfeld
stefan@space.twc.de
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef ARTS_MCOP_THREAD_H
#define ARTS_MCOP_THREAD_H
namespace Arts {
class Thread_impl;
class Mutex_impl;
class Thread;
/**
* Encapsulates the operating system threading facilities
*/
class SystemThreads {
public:
static SystemThreads *the();
static bool init(SystemThreads *the);
/**
* Check whether there is threading support available
*
* If there is no real threading support, the Threading classes try to
* gracefully degrade the performance. For instance, locking a mutex will
* do * nothing, and calling the start() function of a Thread will execute
* it's run function.
*
* @returns true if there are real threads
*/
static bool supported();
virtual bool isMainThread() = 0;
virtual Mutex_impl *createMutex_impl() = 0;
virtual Thread_impl *createThread_impl(Thread *thread) = 0;
virtual ~SystemThreads();
};
/**
* Base class for platform specific thread code
*/
class Thread_impl
{
public:
virtual void start() = 0;
virtual void waitDone() = 0;
virtual ~Thread_impl();
};
/**
* Base class for platform specific mutex code
*/
class Mutex_impl {
public:
virtual void lock() = 0;
virtual void unlock() = 0;
virtual ~Mutex_impl();
};
/**
* A thread of execution
*
* Example for implementing a thread:
*
* <pre>
* class Counter : public Arts::Thread
* {
* public:
* void run() {
* for(int i = 0;i < 10;i++)
* {
* printf("%d\n",i+1);
* sleep(1);
* }
* }
* }; // start the thread with Counter c; c.start();
* </pre>
*/
class Thread {
private:
Thread_impl *impl;
public:
Thread() : impl(SystemThreads::the()->createThread_impl(this))
{
}
virtual ~Thread();
/**
* starts the run() method in a thread
*/
inline void start()
{
impl->start();
}
/**
* waits until the thread is executed completely
*/
inline void waitDone()
{
impl->waitDone();
}
/**
* implement this method, if you want to create an own thread - then
* you can simply call thread.start() to start execution of run() in
* a seperate thread
*/
virtual void run() = 0;
};
/**
* A mutex
*
* To protect a critical section, you can use a mutex, which will ensure that
* only one thread at a time can lock it. Here is an example for a thread-safe
* random number generator:
*
* <pre>
* class RandomGenerator {
* Arts::Mutex mutex;
* long seed;
* public:
* long get() {
* mutex.lock();
* // do complicated calculation with seed here
* mutex.unlock();
* return seed;
* }
* };
* </pre>
*/
class Mutex {
private:
Mutex_impl *impl;
public:
/**
* constructor
*/
inline Mutex() {
impl = SystemThreads::the()->createMutex_impl();
}
/**
* destructor
*/
virtual ~Mutex();
/**
* locks the mutex
*/
inline void lock() {
impl->lock();
}
/**
* unlocks the mutex
*/
inline void unlock() {
impl->unlock();
}
};
};
#endif /* ARTS_MCOP_THREAD_H */
| Generated by: stefan@stefan on Sat Feb 24 19:11:23 2001, using kdoc 2.0a47. |