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A flow system.
Flow systems handle the streaming between MCOP objects. As this streaming is network transparent (at least for asynchronous streams) they have this remote interface.
void |
This starts a scheduling node
Don't use this manually. Use object->_node()->connect(...) instead.
void |
This stops a scheduling node
Don't use this manually. Use object->_node()->connect(...) instead.
void |
This connects two objects, maybe even remote
it is important that - sourceObject/sourcePort points to the node the signal flow is coming from - destObject/destPort points to the node/port the signal flow is going to
Don't use this manually. Use object->_node()->connect(...) instead.
void |
This disconnects two objects, maybe even remote
it is important that
Don't use this manually. Use object->_node()->connect(...) instead.
AttributeType |
queries the stream flags - returns 0 when such a stream isn't present
void |
directly sets an audio port to a fixed value
FlowSystemReceiver |
network transparent connections
Generated by: stefan@stefan on Sat Feb 24 19:11:36 2001, using kdoc 2.0a47. |