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Arts expands to "analog realtime synthesizer", but when you are reading this
documentation, you perhaps already know...
This project has been renamed from KSynth to aRts earlier (between
version 0.2.5 and 0.2.6).
aRts simulates a complete "modular analog synthesizer" on your - digital -
computer. Create sounds & music using small modules like oscillators for
creating waveforms, various filters, modules for playing data on your
speakers, mixers, faders,... You can build your complete setup with the
gui of the system, using the modules - generators, effects and output -
connected to each other.
Over the time, it has evolved to be useful for a wider range of
applications than only analog synthesis. Arts is on the way to become
an audio middleware, which may solve tasks like full duplex effect
processing, midi synthesis, audio server functionality, emulation of
a sampler, .... Others like hard disk recording might follow.
This program is distributed under the GPL (Gnu Public License). Read the
COPYING-file inside the archive carefully. If you don't agree to the GPL,
you aren't allowed to use and make changes on the program!
While there may be a few software synthesizers already, aRts was designed
with one goal in mind: flexibility
So it wasn't designed to be a program where you get two (or ten) finished
instruments that simply sound nice, and provide some parameters. Not even
three effects and a mixer.
Everything - from the smallest building block up to complex structures
(e.g. mixers with equalizers, effect banks, houndrets of buttons and
parameters on the screen) - should be able to be buildable of the small
modules aRts consists of. There shouldn't be something that couldn't be
recombined, reconfigured, replugged, rerouted or redesigned. A virtual
studio where everything can be put you want it to be.
Of course there will be instrument libraries, effect libraries, and
collections of mixers, complex filters, midi processing units, etc. that
come with aRts. But these are not inside the code, all of it will be
written in aRts itself, so that everything is accessible via aRtsbuilder.
This is still some way to go though - but we're getting there.
Sure enough, new synthesis modules can also easily be written and
integrated in the aRts system.
Another issue that leads to flexibility is CORBA:
The synthesizer basically consists of two parts - a gui where you can connect
the modules - and a low level synthesizer which can execute models. The
synthesizer and the gui communicate using CORBA. This stategy leads to
the possibility that more than one audio application share the same room
for synthesis. That means, you get - besides the midi bus that connects
all your applications - some kind of audio server where different real time
calculations can be done at the same time.
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